﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GameBase.Net;
using GameBase;

namespace CenterServer.Packets.OutPackets
{
    //public class ServerBusiesPacket : GatewayPacket
    //{
    //    public ServerBusiesPacket()
    //        : base(BasePacketCode.ServerBusies)
    //    { }

    //    public int ClientID { get; set; }

    //    public override void WriteData()
    //    {
    //        WriteUnsignedInt(ClientID);
    //    }
    //}
}
